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Volt Charge

Red

3 printings listed in our catalog, from newest to oldest.

Volt Charge, Phyrexia: All Will Be One printing
Phyrexia: All Will Be One ONE · No. 155 2023-02-10

Card text

{2}{R}
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Keywords: Proliferate
"There's a war brewing between Norn and Urabrask. Exploit the chaos, and we can take them both down for good." —Koth
EDHREC rank #7445 Common Not on the Reserved List
Seen in store
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The 3 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ✓ Legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

7 rulings · in English, source Scryfall

If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.

2011-06-01 · Wizards of the Coast

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

2023-02-04 · Wizards of the Coast

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

2023-02-04 · Wizards of the Coast

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

2023-02-04 · Wizards of the Coast

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

2023-02-04 · Wizards of the Coast

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

2023-02-04 · Wizards of the Coast

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

2023-02-04 · Wizards of the Coast

All printings

Volt Charge, Duel Decks: Heroes vs. Monsters printing
Duel Decks: Heroes vs. Monsters
DDL · #68
Common
Tapt's Canadian calculation. How to read these prices
Wizard's Tower · Condition LP