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Spectral Adversary

Blue

5 printings listed in our catalog, from newest to oldest.

Spectral Adversary, Innistrad: Double Feature printing
Innistrad: Double Feature DBL · No. 77 2022-01-28

Card text

{1}{U}
Creature — Spirit
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2 / 1
Keywords: Flying, Flash
EDHREC rank #14941 Mythic Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 5 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

9 rulings · in English, source Scryfall

As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.

2021-09-24 · Wizards of the Coast

Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

2021-09-24 · Wizards of the Coast

An attacking or blocking creature that phases out is removed from combat.

2021-09-24 · Wizards of the Coast

Choices made for permanents as they entered the battlefield are remembered when they phase in.

2021-09-24 · Wizards of the Coast

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

2021-09-24 · Wizards of the Coast

Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

2021-09-24 · Wizards of the Coast

If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

2021-09-24 · Wizards of the Coast

After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.

2021-09-24 · Wizards of the Coast

Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.

2021-09-24 · Wizards of the Coast

All printings

Spectral Adversary, Innistrad: Double Feature printing
Innistrad: Double Feature
DBL · #77
Mythic
Tapt's Canadian calculation. How to read these prices
Nerdz Gaming · Condition MP
Spectral Adversary, Innistrad: Midnight Hunt Promos printing
Innistrad: Midnight Hunt Promos
PMID · #77p
Mythic
∅ No QC price
Spectral Adversary, Innistrad: Midnight Hunt Promos printing
Innistrad: Midnight Hunt Promos
PMID · #77s
Mythic
∅ No QC price