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Rule with an Even Hand

1 printing listed in our catalog, from newest to oldest.

Rule with an Even Hand, Mystery Booster 2 printing
Mystery Booster 2 MB2 · No. 505 2024-08-02

Card text

Conspiracy
(Start the game with this conspiracy face up in the command zone.) You can't attack with an odd number of creatures. Whenever you attack, double target creature's power until end of turn.
Keywords: Double
Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

12 rulings · in English, source Scryfall

Yes, we know, you can’t odd. Wait, that’s not the saying.

2024-11-08 · Wizards of the Coast

A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most Limited formats, the minimum deck size is 40 cards.)

2024-11-08 · Wizards of the Coast

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

2024-11-08 · Wizards of the Coast

Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

2024-11-08 · Wizards of the Coast

Zero is even, so you can attack with zero creatures. One, however, is odd.

2024-11-08 · Wizards of the Coast

A conspiracy’s static and triggered abilities function as long as that conspiracy is face up in the command zone.

2024-11-08 · Wizards of the Coast

To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as Rule with an Even Hand’s last ability resolves.

2024-11-08 · Wizards of the Coast

You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.

2024-11-08 · Wizards of the Coast

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

2024-11-08 · Wizards of the Coast

Conspiracies are colorless, have no mana cost, and can’t be cast as spells.

2024-11-08 · Wizards of the Coast

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

2024-11-08 · Wizards of the Coast

You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.

2024-11-08 · Wizards of the Coast

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