Aller au contenu
← Tous les sets et toutes les cartes

Rule with an Even Hand

1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Rule with an Even Hand, édition Mystery Booster 2
Mystery Booster 2 MB2 · N° 505 2024-08-02

Texte de la carte

Conspiracy
(Start the game with this conspiracy face up in the command zone.) You can't attack with an odd number of creatures. Whenever you attack, double target creature's power until end of turn.
Mots-clés : Double
Rare Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ∅ Pas légale
Modern ∅ Pas légale
Legacy ∅ Pas légale
Vintage ∅ Pas légale
Pauper ∅ Pas légale
Commander ∅ Pas légale
Oathbreaker ∅ Pas légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ∅ Pas légale
Duel ∅ Pas légale

Précisions officielles

12 précisions · en anglais, source Scryfall

Yes, we know, you can’t odd. Wait, that’s not the saying.

2024-11-08 · Wizards of the Coast

A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most Limited formats, the minimum deck size is 40 cards.)

2024-11-08 · Wizards of the Coast

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

2024-11-08 · Wizards of the Coast

Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

2024-11-08 · Wizards of the Coast

Zero is even, so you can attack with zero creatures. One, however, is odd.

2024-11-08 · Wizards of the Coast

A conspiracy’s static and triggered abilities function as long as that conspiracy is face up in the command zone.

2024-11-08 · Wizards of the Coast

To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as Rule with an Even Hand’s last ability resolves.

2024-11-08 · Wizards of the Coast

You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.

2024-11-08 · Wizards of the Coast

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

2024-11-08 · Wizards of the Coast

Conspiracies are colorless, have no mana cost, and can’t be cast as spells.

2024-11-08 · Wizards of the Coast

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

2024-11-08 · Wizards of the Coast

You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.

2024-11-08 · Wizards of the Coast

Toutes les éditions