Skip to content
← All sets and all cards

Illusory Gains

Blue

1 printing listed in our catalog, from newest to oldest.

Illusory Gains, Dragons of Tarkir printing
Dragons of Tarkir DTK · No. 59 2015-03-27

Card text

{3}{U}{U}
Enchantment — Aura
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
Keywords: Enchant
EDHREC rank #22677 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.

2015-02-25 · Wizards of the Coast

Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.

2015-02-25 · Wizards of the Coast

If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.

2015-02-25 · Wizards of the Coast

If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.

2015-02-25 · Wizards of the Coast

All printings