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Illusory Gains

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1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Illusory Gains, édition Dragons of Tarkir
Dragons of Tarkir DTK · N° 59 2015-03-27

Texte de la carte

{3}{U}{U}
Enchantment — Aura
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
Mots-clés : Enchant
Rang EDHREC #22677 Rare Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

4 précisions · en anglais, source Scryfall

The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.

2015-02-25 · Wizards of the Coast

Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.

2015-02-25 · Wizards of the Coast

If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.

2015-02-25 · Wizards of the Coast

If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.

2015-02-25 · Wizards of the Coast

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