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Forsaken Wastes

Black

2 printings listed in our catalog, from newest to oldest.

Forsaken Wastes, World Championship Decks 1997 printing
World Championship Decks 1997 WC97 · No. js125sb 1997-08-13

Card text

{2}{B}
World Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.
EDHREC rank #14923 Rare Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

6 rulings · in English, source Scryfall

The loss of life from targeting this card does not work until after this card enters, so you can counter it without losing life.

2004-10-04 · Wizards of the Coast

Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.

2008-05-01 · Wizards of the Coast

Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.

2008-05-01 · Wizards of the Coast

If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.

2008-05-01 · Wizards of the Coast

If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Forsaken Wastes on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)

2008-05-01 · Wizards of the Coast

This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

2008-10-01 · Wizards of the Coast

All printings