Skip to content
← All sets and all cards

Alive // Well

GreenWhite

1 printing listed in our catalog, from newest to oldest.

Alive // Well, Dragon's Maze printing
Dragon's Maze DGM · No. 121 2013-05-03

Card text

{3}{G} // {W}
Sorcery // Sorcery
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Keywords: Fuse
EDHREC rank #21777 Uncommon Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

12 rulings · in English, source Scryfall

If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.

2013-04-15 · Wizards of the Coast

You can choose the same object as the target of each half of a fused split spell, if appropriate.

2013-04-15 · Wizards of the Coast

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

2013-04-15 · Wizards of the Coast

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

2013-04-15 · Wizards of the Coast

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

2013-04-15 · Wizards of the Coast

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

2013-04-15 · Wizards of the Coast

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

2013-04-15 · Wizards of the Coast

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

2013-04-15 · Wizards of the Coast

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

2013-04-15 · Wizards of the Coast

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

2013-04-15 · Wizards of the Coast

Count the number of creatures you control when Well resolves to determine how much life you gain.

2013-04-15 · Wizards of the Coast

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

2013-04-15 · Wizards of the Coast

All printings

Alive // Well, Dragon's Maze printing
Dragon's Maze
DGM · #121
Uncommon
Tapt's Canadian calculation. How to read these prices
Spellbound Cards & Games · Condition MP