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Alive // Well

VertBlanc

1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Alive // Well, édition Dragon's Maze
Dragon's Maze DGM · N° 121 2013-05-03

Texte de la carte

{3}{G} // {W}
Sorcery // Sorcery
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Mots-clés : Fuse
Rang EDHREC #21777 Uncommon Pas sur la Reserved List
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Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

12 précisions · en anglais, source Scryfall

If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.

2013-04-15 · Wizards of the Coast

You can choose the same object as the target of each half of a fused split spell, if appropriate.

2013-04-15 · Wizards of the Coast

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

2013-04-15 · Wizards of the Coast

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

2013-04-15 · Wizards of the Coast

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

2013-04-15 · Wizards of the Coast

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

2013-04-15 · Wizards of the Coast

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

2013-04-15 · Wizards of the Coast

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

2013-04-15 · Wizards of the Coast

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

2013-04-15 · Wizards of the Coast

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

2013-04-15 · Wizards of the Coast

Count the number of creatures you control when Well resolves to determine how much life you gain.

2013-04-15 · Wizards of the Coast

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

2013-04-15 · Wizards of the Coast

Toutes les éditions

Alive // Well, édition Dragon's Maze
Dragon's Maze
DGM · #121
Uncommon
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Spellbound Cards & Games · État MP