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High Tide + Archaeomancer + Snap

Infinite creature ETBInfinite creature LTBInfinite storm count
High Tide High Tide in hand Archaeomancer Archaeomancer in hand Snap Snap in hand

Played in 16 044 decks.

Before you start

Steps

  1. Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn.
  2. Activate two Islands by tapping them, adding {U}{U}{U}{U}.
  3. Cast Archaeomancer by paying {2}{U}{U}.
  4. Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand.
  5. Activate an Island by tapping it, adding {U}{U}.
  6. Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn.
  7. Activate an Island by tapping it, adding {U}{U}{U}.
  8. Cast Snap by paying {1}{U}, returning Archaeomancer from the battlefield to your hand and untapping two Islands.
  9. Activate two Islands by tapping them, adding six {U}.
  10. Cast Archaeomancer by paying {2}{U}{U}.
  11. Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand.
  12. Repeat from step 8.

Data: Commander Spellbook