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Ghostly Flicker + Peregrine Drake + Archaeomancer

Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Ghostly Flicker Ghostly Flicker in hand Peregrine Drake Peregrine Drake on the battlefield Archaeomancer Archaeomancer on the battlefield

Played in 38 318 decks.

Before you start

Steps

  1. Activate up to five lands by tapping them, adding at least {2}{U}.
  2. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Peregrine Drake.
  3. When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger.
  4. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard.
  5. Resolve the Peregrine Drake trigger, untapping up to five lands.
  6. Repeat.
  7. If you control five lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.

Data: Commander Spellbook