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Zombie Ogre

Black

1 printing listed in our catalog, from newest to oldest.

Zombie Ogre, Adventures in the Forgotten Realms printing
Adventures in the Forgotten Realms AFR · No. 129 2021-07-23

Card text

{3}{B}{B}
Creature — Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 5
"On the plus side, Throg no longer thinks he's clever." —Xanathar
EDHREC rank #18591 Common Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ✓ Legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

12 rulings · in English, source Scryfall

Dungeons are removed from the game as a state-based action.

2021-07-23 · Wizards of the Coast

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23 · Wizards of the Coast

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23 · Wizards of the Coast

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23 · Wizards of the Coast

Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.

2021-07-23 · Wizards of the Coast

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23 · Wizards of the Coast

Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.

2021-07-23 · Wizards of the Coast

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23 · Wizards of the Coast

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23 · Wizards of the Coast

A player may only have one dungeon in the command zone at a time.

2021-07-23 · Wizards of the Coast

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23 · Wizards of the Coast

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23 · Wizards of the Coast

All printings

Zombie Ogre, Adventures in the Forgotten Realms printing
Adventures in the Forgotten Realms
AFR · #129
Common
Tapt's Canadian calculation. How to read these prices
C&C Gamebridge · Condition DMG