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Zirda, the Dawnwaker

RedWhite

8 printings listed in our catalog, from newest to oldest.

Zirda, the Dawnwaker, Multiverse Legends printing
Multiverse Legends MUL · No. 130 2023-04-21

Card text

{1}{R/W}{R/W}
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
3 / 3
Keywords: Companion
EDHREC rank #3367 Rare Not on the Reserved List
Seen in store
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The 8 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✗ Banned
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

17 rulings · in English, source Scryfall

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.

2020-04-17 · Wizards of the Coast

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

2020-04-17 · Wizards of the Coast

Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

2020-04-17 · Wizards of the Coast

The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

2020-04-17 · Wizards of the Coast

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

2020-04-17 · Wizards of the Coast

Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.

2020-04-17 · Wizards of the Coast

If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

2020-04-17 · Wizards of the Coast

Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only {1} if doing so reduces that cost to one mana. For example, a cycling cost of {2} would become {1}, and one of {1}{R} would become {R}. The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).

2020-04-17 · Wizards of the Coast

An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

2020-04-17 · Wizards of the Coast

Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.

2020-04-17 · Wizards of the Coast

The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

2020-04-17 · Wizards of the Coast

The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

2020-04-17 · Wizards of the Coast

Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

2020-04-17 · Wizards of the Coast

You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

2020-04-17 · Wizards of the Coast

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

2020-06-01 · Wizards of the Coast

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

2020-06-01 · Wizards of the Coast

Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

2020-06-01 · Wizards of the Coast

All printings

Zirda, the Dawnwaker, Multiverse Legends printing
Multiverse Legends
MUL · #130
Rare
∅ No QC price
Face to Face Games · Foil Etched
Zirda, the Dawnwaker, Multiverse Legends printing
Multiverse Legends
MUL · #195
Rare
Tapt's Canadian calculation. How to read these prices
Face to Face Games · Condition LP · Halo Foil
Zirda, the Dawnwaker, Multiverse Legends printing
Multiverse Legends
MUL · #195z
Rare
∅ No QC price
Zirda, the Dawnwaker, Ikoria: Lair of Behemoths Promos printing
Ikoria: Lair of Behemoths Promos
PIKO · #233p
Rare
∅ No QC price
Zirda, the Dawnwaker, Ikoria: Lair of Behemoths Promos printing
Ikoria: Lair of Behemoths Promos
PIKO · #233s
Rare
∅ No QC price