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You're in Command

White

2 printings listed in our catalog, from newest to oldest.

You're in Command, Mystery Booster Playtest Cards 2021 printing
Mystery Booster Playtest Cards 2021 CMB2 · No. 15 2021-08-20

Card text

{1}{W}
Sorcery
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)
Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

6 rulings · in English, source Scryfall

If you cast You’re in Command targeting a token and that token leaves the battlefield, it ceases to exist. Why did you put a token in charge?

2019-11-12 · Wizards of the Coast

If you have a commander in the command zone as You’re in Command resolves, that card is no longer your commander. It remains in the command zone and can’t be cast.

2019-11-12 · Wizards of the Coast

If You’re in Command targets a creature that’s represented by multiple cards, each of those cards become your commander. The additional cost to cast them and combat damage dealt by them are tracked separately for each card. Damage dealt while they’re together representing one creature counts for each of those commanders.

2019-11-12 · Wizards of the Coast

To become your commander, the following things are true: If your commander would be put into a zone other than the stack or battlefield, you may put it into the command zone instead. You may cast that commander from the command zone. You pay an additional {2} for each time you’ve cast it from the command zone this game. If a commander has dealt 21 combat damage to a player while it’s a commander, that player loses the game. Damage dealt before it was your commander isn’t counted.

2019-11-12 · Wizards of the Coast

If a card becomes your commander during a game, no deckbuilding rules of the Commander variant apply. You can still play cards that don’t correspond to that commander’s color identity.

2019-11-12 · Wizards of the Coast

You’re in Command gives you a commander even if you’re not playing a Commander game.

2019-11-12 · Wizards of the Coast

All printings

You're in Command, Mystery Booster Playtest Cards 2021 printing
Mystery Booster Playtest Cards 2021
CMB2 · #15
Rare
Tapt's Canadian calculation. How to read these prices
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