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Your Puny Minds Cannot Fathom

1 printing listed on Scryfall, from newest to oldest.

Your Puny Minds Cannot Fathom, Archenemy Schemes printing
Archenemy Schemes OARC · No. 44★ 2010-06-18

Card text

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."
Common Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

3 rulings · in English, source Scryfall

What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.

2010-06-15 · Wizards of the Coast

The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.

2010-06-15 · Wizards of the Coast

If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.

2010-06-15 · Wizards of the Coast

All printings

Your Puny Minds Cannot Fathom, Archenemy Schemes printing
Archenemy Schemes
OARC · #44★
Common
∅ No QC price