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Worst Fears

Black

3 printings listed in our catalog, from newest to oldest.

Worst Fears, Secret Lair Drop printing
Secret Lair Drop SLD · No. 2398 2026-02-23

Card text

{7}{B}
Sorcery
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for them.)
It's absolutely time for a blow out.
EDHREC rank #8568 Mythic Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 3 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

13 rulings · in English, source Scryfall

Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

2014-04-26 · Wizards of the Coast

While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.

2014-04-26 · Wizards of the Coast

You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on their behalf.

2014-04-26 · Wizards of the Coast

While controlling another player, you also continue to make your own choices and decisions.

2014-04-26 · Wizards of the Coast

You only control the player. You don't control any of their permanents, spells, or abilities.

2014-04-26 · Wizards of the Coast

You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

2014-04-26 · Wizards of the Coast

If the target player skips their next turn, you'll control the next turn the affected player actually takes.

2014-04-26 · Wizards of the Coast

The player you're controlling is still the active player during that turn.

2014-04-26 · Wizards of the Coast

You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.

2014-04-26 · Wizards of the Coast

You could gain control of yourself using Worst Fears, but unless you do so to overwrite someone else's player-controlling effect, this doesn't do anything.

2014-04-26 · Wizards of the Coast

You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling them.

2014-04-26 · Wizards of the Coast

While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.

2016-07-13 · Wizards of the Coast

Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.

2016-07-13 · Wizards of the Coast

All printings