Skip to content
← All sets and all cards

Worms of the Earth

Black

1 printing listed in our catalog, from newest to oldest.

Worms of the Earth, The Dark printing
The Dark DRK · No. 56 1994-08-01

Card text

{2}{B}{B}{B}
Enchantment
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
EDHREC rank #28085 Rare Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.

2004-10-04 · Wizards of the Coast

Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.

2004-10-04 · Wizards of the Coast

In Two-Headed Giant, triggers only once per upkeep, not once for each player.

2006-05-01 · Wizards of the Coast

If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.

2008-08-01 · Wizards of the Coast

All printings