Skip to content
← All sets and all cards

Worldfire

Red

1 printing listed in our catalog, from newest to oldest.

Worldfire, Magic 2013 printing
Magic 2013 M13 · No. 158 2012-07-13

Card text

{6}{R}{R}{R}
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Even the smallest spark may set a world ablaze.
EDHREC rank #8285 Mythic Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.

2012-07-01 · Wizards of the Coast

Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.

2012-07-01 · Wizards of the Coast

If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.

2012-07-01 · Wizards of the Coast

All printings