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Wolfrider's Saddle

Green

2 printings listed in our catalog, from newest to oldest.

Wolfrider's Saddle, Foundations Jumpstart printing
Foundations Jumpstart J25 · No. 740 2024-11-15

Card text

{3}{G}
Artifact — Equipment
When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Keywords: Equip
EDHREC rank #20526 Uncommon Not on the Reserved List
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The 2 printings

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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

No player may take any actions between the time you create the Wolf token and the time Wolfrider's Saddle becomes attached to it.

2019-07-12 · Wizards of the Coast

If the equipped creature has menace, it can't be blocked at all.

2019-07-12 · Wizards of the Coast

The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider's Saddle becomes attached.

2019-07-12 · Wizards of the Coast

All printings