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Winter's Night

GreenRedWhite

1 printing listed in our catalog, from newest to oldest.

Winter's Night, Alliances printing
Alliances ALL · No. 114 1996-06-10

Card text

{R}{G}{W}
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
EDHREC rank #30177 Rare Reserved List
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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

If a land affected by Winter's Night is untapped at the time its controller's next untap step begins, the "doesn't untap" effect doesn't do anything. It won't apply at some later time when that land is tapped.

2008-10-01 · Wizards of the Coast

Winter's Night doesn't track the lands' controllers. If an affected land changes controllers before its old controller's next untap step, Winter's Night will prevent it from being untapped during its new controller's next untap step.

2008-10-01 · Wizards of the Coast

This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

2008-10-01 · Wizards of the Coast

All printings