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Wild Instincts

Green

1 printing listed in our catalog, from newest to oldest.

Wild Instincts, Magic Origins printing
Magic Origins ORI · No. 206 2015-07-17

Card text

{3}{G}
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Keywords: Fight
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
EDHREC rank #27366 Common Not on the Reserved List
Seen in store
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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ✓ Legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

2 rulings · in English, source Scryfall

You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.

2015-06-22 · Wizards of the Coast

If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

2015-06-22 · Wizards of the Coast

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