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Whir of Invention

Blue

7 printings listed in our catalog, from newest to oldest.

Whir of Invention, Special Guests printing
Special Guests SPG · No. 86 2025-02-14

Card text

{X}{U}{U}{U}
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Keywords: Improvise
EDHREC rank #1337 Mythic Not on the Reserved List
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The 7 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

9 rulings · in English, source Scryfall

Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

2017-02-09 · Wizards of the Coast

If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

2017-02-09 · Wizards of the Coast

Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

2017-02-09 · Wizards of the Coast

Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

2017-02-09 · Wizards of the Coast

Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

2017-02-09 · Wizards of the Coast

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

2017-02-09 · Wizards of the Coast

Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

2017-02-09 · Wizards of the Coast

When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you'll have to pay {1}{U}{U}{U}.

2017-02-09 · Wizards of the Coast

Improvise doesn't change a spell's mana cost or mana value.

2017-02-09 · Wizards of the Coast

All printings

Whir of Invention, Aether Revolt Promos printing
Aether Revolt Promos
PAER · #49p
Rare
∅ No QC price
Whir of Invention, Aether Revolt Promos printing
Aether Revolt Promos
PAER · #49s
Rare
∅ No QC price