Skip to content
← All sets and all cards

Weapon Rack

2 printings listed in our catalog, from newest to oldest.

Weapon Rack, Jumpstart 2022 printing
Jumpstart 2022 J22 · No. 807 2022-12-02

Card text

{4}
Artifact
This artifact enters with three +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
No weapon stays on the rack for long in the Burning Yard.
EDHREC rank #21521 Common Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ✓ Legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.

2019-10-04 · Wizards of the Coast

Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.

2019-10-04 · Wizards of the Coast

If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.

2019-10-04 · Wizards of the Coast

All printings