8 printings listed in our catalog, from newest to oldest.
Edge of Eternities: Stellar SightsEOS · No. 1352025-08-01
Card text
Land
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.
This land is colorless until the last ability gives it colors.
2016-01-22 · Wizards of the Coast
A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
2016-01-22 · Wizards of the Coast
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
2016-01-22 · Wizards of the Coast
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2016-01-22 · Wizards of the Coast
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
2021-03-19 · Wizards of the Coast
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
2021-03-19 · Wizards of the Coast
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
🍪 Tapt uses cookies and measurement tools to make the site work. With your consent, it also uses optional ones to understand how the site is used and to improve it. Learn more.
Essential cookieKeeps you signed in from one page to the next. Without it, the site does not work.
Always on
Internal audience measurementPages visited, cards searched, approximate city, and an anonymous session token that links your actions for the length of your visit (random, with no name or IP address, erased when you close the tab). Stays with Tapt, never shared. If refused, traffic is still counted but nothing is tied to you.
Third-party toolGoogle Analytics (traffic statistics, shortened IP address). It sets its own cookies and receives data from your visit, sometimes outside Quebec. If refused, nothing is loaded. You can subscribe to the newsletter either way: your address is only sent when you click Subscribe.