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Venser, the Sojourner

BlueWhite

4 printings listed in our catalog, from newest to oldest.

Venser, the Sojourner, Secret Lair Drop printing
Secret Lair Drop SLD · No. 1423 2023-09-22

Card text

{3}{W}{U}
Legendary Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Loyalty: 3
EDHREC rank #6404 Mythic Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

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The 4 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

8 rulings · in English, source Scryfall

Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

2011-01-01 · Wizards of the Coast

Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.

2011-01-01 · Wizards of the Coast

Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

2011-01-01 · Wizards of the Coast

A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

2011-01-01 · Wizards of the Coast

If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

2011-01-01 · Wizards of the Coast

If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.

2011-01-01 · Wizards of the Coast

The first ability can target any permanent you own, including those another player controls.

2011-01-01 · Wizards of the Coast

Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

2011-01-01 · Wizards of the Coast

All printings

Venser, the Sojourner, Secret Lair Drop printing
Secret Lair Drop
SLD · #1423
Mythic
Tapt's Canadian calculation. How to read these prices
Tabletop Giant · Rainbow Foil
Venser, the Sojourner, Secret Lair Drop printing
Secret Lair Drop
SLD · #1423★
Mythic
∅ No QC price
Venser, the Sojourner, Duel Decks: Venser vs. Koth printing
Duel Decks: Venser vs. Koth
DDI · #1
Mythic
Tapt's Canadian calculation. How to read these prices
Boutique MagiCarte · Condition MP · Foil