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Venser, Fervent Forger

Red

2 printings listed in our catalog, from newest to oldest.

Venser, Fervent Forger, Reality Fracture Commander printing
Reality Fracture Commander FRC · No. 9 2026-10-02

Card text

{4}{R}{R}
Legendary Creature — Human Sorcerer
Flash When Venser enters, choose one — • Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. • Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
5 / 3
Keywords: Flash
EDHREC rank #14847 Rare Not on the Reserved List
Seen in store
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

13 rulings · in English, source Scryfall

If the copied permanent has {X} in its mana cost, X is considered to be 0.

2026-08-21 · Wizards of the Coast

The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters, they'll trigger for one another.

2026-08-21 · Wizards of the Coast

The tokens copy exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). They don't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

2026-08-21 · Wizards of the Coast

If the copied permanent is a token, the tokens created by Venser's ability copy the original characteristics of that token as stated by the effect that put that token onto the battlefield.

2026-08-21 · Wizards of the Coast

The copies of the target spell are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.

2026-08-21 · Wizards of the Coast

Any enters-the-battlefield abilities of the copied permanent will trigger when the tokens enter the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied permanent will also work.

2026-08-21 · Wizards of the Coast

If the copied permanent is copying something else (for example, if the copied permanent is a Clone), then the tokens enter the battlefield as whatever that permanent copied.

2026-08-21 · Wizards of the Coast

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.

2026-08-21 · Wizards of the Coast

You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

2026-08-21 · Wizards of the Coast

If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.

2026-08-21 · Wizards of the Coast

Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copies resolve.

2026-08-21 · Wizards of the Coast

The copies will have the same targets as the spell they're copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

2026-08-21 · Wizards of the Coast

If the spell that's copied has an X whose value was determined as it was cast, the copies have the same value of X.

2026-08-21 · Wizards of the Coast

All printings