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Vault 87: Forced Evolution

GreenBlue

2 printings listed in our catalog, from newest to oldest.

Vault 87: Forced Evolution, Fallout printing
Fallout PIP · No. 122 2024-03-08

Card text

{3}{G}{U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
EDHREC rank #11391 Rare Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).

2024-03-08 · Wizards of the Coast

If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.

2024-03-08 · Wizards of the Coast

Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.

2024-03-08 · Wizards of the Coast

All printings