2 printings listed in our catalog, from newest to oldest.
FalloutPIP · No. 1222024-03-08
Card text
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control this Saga.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
2024-03-08 · Wizards of the Coast
If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.
2024-03-08 · Wizards of the Coast
Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.
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