Skip to content
← All sets and all cards

Underworld Breach

Red

10 printings listed in our catalog, from newest to oldest.

Underworld Breach, Secret Lair Drop printing
Secret Lair Drop SLD · No. 2832 2026-10-12

Card text

{1}{R}
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
EDHREC rank #388 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 10 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✗ Banned
Modern ✗ Banned
Legacy ✗ Banned
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✗ Banned

Official rulings

10 rulings · in English, source Scryfall

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

2020-01-24 · Wizards of the Coast

If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

2020-01-24 · Wizards of the Coast

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

2020-01-24 · Wizards of the Coast

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

2020-01-24 · Wizards of the Coast

Escape's permission doesn't change when you may cast the spell from your graveyard.

2020-01-24 · Wizards of the Coast

If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

2020-01-24 · Wizards of the Coast

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

2020-01-24 · Wizards of the Coast

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

2020-01-24 · Wizards of the Coast

If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

2020-01-24 · Wizards of the Coast

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

2020-01-24 · Wizards of the Coast

All printings

Underworld Breach, Secret Lair Drop printing
Secret Lair Drop
SLD · #2832
Rare
∅ No QC price
Underworld Breach, Teenage Mutant Ninja Turtles Source Material printing
Teenage Mutant Ninja Turtles Source Material
PZA · #10
Mythic
Tapt's Canadian calculation. How to read these prices
Black Knight Games
Underworld Breach, Theros Beyond Death Promos printing
Theros Beyond Death Promos
PTHB · #161p
Rare
∅ No QC price
Underworld Breach, Theros Beyond Death Promos printing
Theros Beyond Death Promos
PTHB · #161s
Rare
∅ No QC price