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Uchbenbak, the Great Mistake

BlackBlue

2 printings listed in our catalog, from newest to oldest.

Uchbenbak, the Great Mistake, The Lost Caverns of Ixalan printing
The Lost Caverns of Ixalan LCI · No. 242 2023-11-17

Card text

{3}{U}{B}
Legendary Creature — Skeleton Horror
Vigilance, menace Descend 8 — {4}{U}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
6 / 4
Keywords: Vigilance, Descend, Menace
EDHREC rank #17039 Uncommon Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ✓ Legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

6 rulings · in English, source Scryfall

Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.

2023-11-10 · Wizards of the Coast

Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.

2023-11-10 · Wizards of the Coast

Multiple finality counters on a single permanent are redundant.

2023-11-10 · Wizards of the Coast

Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

2023-11-10 · Wizards of the Coast

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

2023-11-10 · Wizards of the Coast

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

2023-11-10 · Wizards of the Coast

All printings