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Twilight Shepherd

White

4 printings listed in our catalog, from newest to oldest.

Twilight Shepherd, Duel Decks Anthology: Divine vs. Demonic printing
Duel Decks Anthology: Divine vs. Demonic DVD · No. 11 2014-12-05

Card text

{3}{W}{W}{W}
Creature — Angel
Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 5
Keywords: Flying, Persist, Vigilance
EDHREC rank #14243 Rare Not on the Reserved List
Seen in store
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The 4 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

7 rulings · in English, source Scryfall

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

2013-06-07 · Wizards of the Coast

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

2013-06-07 · Wizards of the Coast

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

2013-06-07 · Wizards of the Coast

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

2013-06-07 · Wizards of the Coast

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

2013-06-07 · Wizards of the Coast

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

2013-06-07 · Wizards of the Coast

If a creature with persist stops being a creature, persist will still work.

2013-06-07 · Wizards of the Coast

All printings

Twilight Shepherd, Duel Decks Anthology: Divine vs. Demonic printing
Duel Decks Anthology: Divine vs. Demonic
DVD · #11
Rare
Tapt's Canadian calculation. How to read these prices
Face to Face Games · Condition LP
Twilight Shepherd, Duel Decks: Divine vs. Demonic printing
Duel Decks: Divine vs. Demonic
DDC · #11
Rare
Tapt's Canadian calculation. How to read these prices
Game Keeper Online · Condition LP