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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

GreenRed

5 printings listed in our catalog, from newest to oldest.

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge, Secret Lair Drop printing
Secret Lair Drop SLD · No. 1612 2024-06-24

Card text

{1}{R}{G}
Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
EDHREC rank #7232 Rare Not on the Reserved List
Seen in store
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The 5 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

12 rulings · in English, source Scryfall

The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.

2021-09-24 · Wizards of the Coast

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

2021-09-24 · Wizards of the Coast

The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

2021-09-24 · Wizards of the Coast

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

2021-09-24 · Wizards of the Coast

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24 · Wizards of the Coast

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

2021-09-24 · Wizards of the Coast

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

2021-09-24 · Wizards of the Coast

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

2021-09-24 · Wizards of the Coast

If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.

2021-09-24 · Wizards of the Coast

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

2021-09-24 · Wizards of the Coast

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24 · Wizards of the Coast

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24 · Wizards of the Coast

All printings

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge, Innistrad: Midnight Hunt printing
Innistrad: Midnight Hunt
MID · #311
Rare
Tapt's Canadian calculation. How to read these prices
Nerdz Gaming · Condition LP
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge, Innistrad: Midnight Hunt Promos printing
Innistrad: Midnight Hunt Promos
PMID · #246s
Rare
Tapt's Canadian calculation. How to read these prices
Jeux 3 Dragons · Foil