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The Moment

4 printings listed in our catalog, from newest to oldest.

The Moment, Doctor Who printing
Doctor Who WHO · No. 1050 2023-10-13

Card text

{2}
Legendary Artifact
At the beginning of your upkeep, put a time counter on The Moment. {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
EDHREC rank #14204 Rare Not on the Reserved List
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The 4 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

11 rulings · in English, source Scryfall

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

2023-10-13 · Wizards of the Coast

If The Moment leaves the battlefield before its first activated ability resolves, the target creature will be untapped, but won't phase out.

2023-10-13 · Wizards of the Coast

While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

2023-10-13 · Wizards of the Coast

A creature phased out by The Moment doesn't phase in during its controller's untap step as normal. Rather, it phases in immediately after The Moment leaves the battlefield.

2023-10-13 · Wizards of the Coast

Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

2023-10-13 · Wizards of the Coast

Any one-shot effects that are waiting "until [this] leaves the battlefield," won't happen when a permanent phases out.

2023-10-13 · Wizards of the Coast

Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

2023-10-13 · Wizards of the Coast

Abilities that trigger when a creature becomes tapped won't trigger when the creature phases in tapped.

2023-10-13 · Wizards of the Coast

The Moment's last ability will destroy itself before you can sacrifice it if there are two or more time counters on it as its last ability resolves. Effects that trigger when you sacrifice a permanent will not trigger when it is destroyed this way.

2023-10-13 · Wizards of the Coast

Choices made for permanents as they entered the battlefield are remembered when they phase in.

2023-10-13 · Wizards of the Coast

An attacking or blocking creature that phases out is removed from combat.

2023-10-13 · Wizards of the Coast

All printings