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Territorial Boar

Green

2 printings listed in our catalog, from newest to oldest.

Territorial Boar, Ravnica: Clue Edition printing
Ravnica: Clue Edition CLU · No. 175 2024-02-23

Card text

{1}{G}
Creature — Boar
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
2 / 2
"The presence of the strong will make you stronger." —Yeva, Nature's Herald
EDHREC rank #27950 Common Not on the Reserved List
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The 2 printings

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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ✓ Legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

The entering creature must have power 4 or greater as it enters the battlefield, or Territorial Boar’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Territorial Boar’s ability trigger.

2019-01-25 · Wizards of the Coast

If the entering creature’s power changes to 3 or less after it has entered the battlefield, Territorial Boar still gets +1/+1 and gains vigilance.

2019-01-25 · Wizards of the Coast

If Territorial Boar’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.

2019-01-25 · Wizards of the Coast

All printings