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Tempt with Mayhem

Red

2 printings listed in our catalog, from newest to oldest.

Tempt with Mayhem, Modern Horizons 3 Commander printing
Modern Horizons 3 Commander M3C · No. 114 2024-06-14

Card text

{1}{R}{R}
Instant
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Keywords: Tempting offer
EDHREC rank #4966 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

9 rulings · in English, source Scryfall

Each of the copies will have the same targets as the spell it's copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. The new targets must be legal. If, for any target, they can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

2024-06-07 · Wizards of the Coast

The copies are created on the stack, so they're not "cast." Creating a copy won't cause abilities that trigger when a player casts a spell to trigger.

2024-06-07 · Wizards of the Coast

Tempt with Mayhem can't target itself. There are limits, after all.

2024-06-07 · Wizards of the Coast

Starting with the next opponent in turn order (or the active player, if that player is one of your opponents), each opponent in turn order decides whether or not to copy the spell and, if they do, whether or not to choose new targets. Then, if that player did choose to copy the spell, the copy is put onto the stack. Finally, you copy that spell at least once (hopefully more, if the mayhem was tempting enough) and choose new targets for your copies if you wish. This means that your copies of the spell will resolve first, followed by the copies created by your opponents in the opposite order in which they were created.

2024-06-07 · Wizards of the Coast

In the case where the spell being copied grants one or more players extra turns, those extra turns are added one at a time. When the current turn ends, the most recently created turn will be taken first.

2024-06-07 · Wizards of the Coast

If the spell that's copied has an X whose value was determined as it was cast, the copies will have the same value of X.

2024-06-07 · Wizards of the Coast

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.

2024-06-07 · Wizards of the Coast

The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

2024-06-07 · Wizards of the Coast

If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

2024-06-07 · Wizards of the Coast

All printings

Tempt with Mayhem, Modern Horizons 3 Commander printing
Modern Horizons 3 Commander
M3C · #62
Rare
Tapt's Canadian calculation. How to read these prices
Face to Face Games · Condition LP