When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
2017-02-09 · Wizards of the Coast
Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
2017-02-09 · Wizards of the Coast
Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
2017-02-09 · Wizards of the Coast
Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
2017-02-09 · Wizards of the Coast
Improvise doesn't change a spell's mana cost or mana value.
2017-02-09 · Wizards of the Coast
Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
2017-02-09 · Wizards of the Coast
Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
2017-02-09 · Wizards of the Coast
If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
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