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Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark

Black

2 printings listed in our catalog, from newest to oldest.

Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark, Final Fantasy printing
Final Fantasy FIN · No. 119 2025-06-13

Card text

{3}{B}{B}
Enchantment // Legendary Creature — Dragon
When this enchantment enters, destroy up to one target creature. At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment. // {1}{B}, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.
Keywords: Transform, Treasure
EDHREC rank #12472 Uncommon Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ✓ Legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ✓ Legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

9 rulings · in English, source Scryfall

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

2025-06-06 · Wizards of the Coast

Sidequest: Hunt the Mark's last ability checks at the moment it would trigger to see if a creature died under an opponent's control this turn. If none did, the ability won't trigger at all. Once your end step begins, it's too late to cause creatures your opponents control to die in order to cause this ability to trigger.

2025-06-06 · Wizards of the Coast

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

2025-06-06 · Wizards of the Coast

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

2025-06-06 · Wizards of the Coast

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

2025-06-06 · Wizards of the Coast

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

2025-06-06 · Wizards of the Coast

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

2025-06-06 · Wizards of the Coast

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

2025-06-06 · Wizards of the Coast

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

2025-06-06 · Wizards of the Coast

All printings