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Sentry Bot

White

4 printings listed in our catalog, from newest to oldest.

Sentry Bot, Fallout printing
Fallout PIP · No. 24 2024-03-08

Card text

{4}{W}
Artifact Creature — Robot
Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
2 / 5
Keywords: Flash
EDHREC rank #10510 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

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The 4 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

12 rulings · in English, source Scryfall

The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.

2024-03-08 · Wizards of the Coast

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

2024-03-08 · Wizards of the Coast

Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.

2024-03-08 · Wizards of the Coast

Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-03-08 · Wizards of the Coast

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-03-08 · Wizards of the Coast

If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.

2024-03-08 · Wizards of the Coast

Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.

2024-03-08 · Wizards of the Coast

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-03-08 · Wizards of the Coast

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

2024-03-08 · Wizards of the Coast

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-03-08 · Wizards of the Coast

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

2024-03-08 · Wizards of the Coast

{E} is the energy symbol. It represents one energy counter.

2024-03-08 · Wizards of the Coast

All printings

Sentry Bot, Fallout printing
Fallout
PIP · #899
Rare
Tapt's Canadian calculation. How to read these prices
Face to Face Games · Condition LP · Surge Foil