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Sefris of the Hidden Ways

BlackBlueWhite

3 printings listed in our catalog, from newest to oldest.

Sefris of the Hidden Ways, Secret Lair Drop printing
Secret Lair Drop SLD · No. 2508 2026-02-09

Card text

{W}{U}{B}
Legendary Creature — Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2 / 3
EDHREC rank #8363 Mythic Not on the Reserved List
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The 3 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

12 rulings · in English, source Scryfall

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23 · Wizards of the Coast

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23 · Wizards of the Coast

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23 · Wizards of the Coast

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23 · Wizards of the Coast

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23 · Wizards of the Coast

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23 · Wizards of the Coast

A player may only have one dungeon in the command zone at a time.

2021-07-23 · Wizards of the Coast

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23 · Wizards of the Coast

Dungeons are removed from the game as a state-based action.

2021-07-23 · Wizards of the Coast

Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.

2021-07-23 · Wizards of the Coast

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23 · Wizards of the Coast

Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.

2021-09-24 · Wizards of the Coast

All printings

Sefris of the Hidden Ways, Forgotten Realms Commander printing
Forgotten Realms Commander
AFC · #3
Mythic
Tapt's Canadian calculation. How to read these prices
Fetch & Shock Games · Foil