Season of the Bold
4 printings listed in our catalog, from newest to oldest.
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The 4 printings
All, with their prices ↓Official rulings
11 rulings · in English, source ScryfallYou don't choose a target for the last mode when Season of the Bold resolves. Instead, until the end of your next turn, a delayed triggered ability goes on the stack whenever you cast a spell. You choose a target for that ability when it goes on the stack. Each player may respond to that ability as normal.
2024-07-26 · Wizards of the CoastYou don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
2024-07-26 · Wizards of the CoastIf a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
2024-07-26 · Wizards of the CoastIf all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-07-26 · Wizards of the CoastIf a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
2024-07-26 · Wizards of the CoastThe pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
2024-07-26 · Wizards of the CoastYou pay all costs and follow all timing rules for cards played with the permission granted by the second mode. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
2024-07-26 · Wizards of the CoastYou choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
2024-07-26 · Wizards of the CoastThe delayed triggered ability created by the third mode of Season of the Bold resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2024-07-26 · Wizards of the CoastNo player can cast spells or activate abilities in between the modes of a resolving spell.
2024-07-26 · Wizards of the CoastNo matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
2024-07-26 · Wizards of the CoastAll printings