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Scrambleverse

Red

1 printing listed in our catalog, from newest to oldest.

Scrambleverse, Magic 2012 printing
Magic 2012 M12 · No. 153 2011-07-15

Card text

{6}{R}{R}
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sometimes a little chaos is in order.
EDHREC rank #9638 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.

2011-09-22 · Wizards of the Coast

Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.

2011-09-22 · Wizards of the Coast

Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.

2011-09-22 · Wizards of the Coast

All of the control-change effects happen at the same time.

2011-09-22 · Wizards of the Coast

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