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Savage Summoning

Green

1 printing listed in our catalog, from newest to oldest.

Savage Summoning, Magic 2014 printing
Magic 2014 M14 · No. 194 2013-07-19

Card text

{G}
Instant
This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
EDHREC rank #9817 Rare Not on the Reserved List
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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

You don’t choose a creature card when Savage Summoning resolves. Rather, it applies to the next creature card you cast that turn, even if you cast it at a time when you normally could cast a creature and even if you cast it from a zone other than your hand.

2013-07-01 · Wizards of the Coast

If you cast multiple Savage Summonings in succession, they’ll apply to the next creature spell you cast. That creature will enter the battlefield with that many additional +1/+1 counters on it.

2013-07-01 · Wizards of the Coast

Spells that would counter Savage Summoning or the relevant creature spell can still be cast. They won’t counter the spell, but any additional effects they have will happen.

2013-07-01 · Wizards of the Coast

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