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Sai of the Shinobi

3 printings listed in our catalog, from newest to oldest.

Sai of the Shinobi, Masters 25 printing
Masters 25 A25 · No. 230 2018-03-16

Card text

{1}
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip {2}
Keywords: Equip
The passing of the sai presages the end of the old clan and the ascent of the new.
EDHREC rank #15865 Uncommon Not on the Reserved List
Seen in store
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The 3 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

1 ruling · in English, source Scryfall

If you choose not to attach Sai of the Shinobi to a creature that enters the battlefield, or if you can't (most likely because the creature has left the battlefield by the time the triggered ability resolves), Sai of the Shinobi doesn't move.

2018-03-16 · Wizards of the Coast

All printings