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Runaway Steam-Kin

Red

3 printings listed in our catalog, from newest to oldest.

Runaway Steam-Kin, Guilds of Ravnica printing
Guilds of Ravnica GRN · No. 115 2018-10-05

Card text

{1}{R}
Creature — Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
1 / 1
EDHREC rank #1688 Rare Not on the Reserved List
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The 3 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

2018-10-05 · Wizards of the Coast

If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

2018-10-05 · Wizards of the Coast

Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

2018-10-05 · Wizards of the Coast

All printings

Runaway Steam-Kin, Guilds of Ravnica Promos printing
Guilds of Ravnica Promos
PGRN · #115p
Rare
∅ No QC price
Runaway Steam-Kin, Guilds of Ravnica Promos printing
Guilds of Ravnica Promos
PGRN · #115s
Rare
∅ No QC price