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Rules Lawyer

White

3 printings listed in our catalog, from newest to oldest.

Rules Lawyer, The List (Unfinity Foil Edition) printing
The List (Unfinity Foil Edition) ULST · No. 7 2022-10-07

Card text

{3}{W}{W}
Artifact Creature — Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1 / 1
Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 3 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

28 rulings · in English, source Scryfall

Creatures you control that have been dealt lethal damage remain on the battlefield. (704.5g)

2025-01-24 · Wizards of the Coast

A creature with toughness 0 or less can still attack and block. If it blocks an attacking creature with trample, treat its toughness as 0 when determining how to assign combat damage.

2025-01-24 · Wizards of the Coast

Equipment and Fortifications you control can stay attached to an illegal permanent. (704.5n)

2025-01-24 · Wizards of the Coast

Battles you control with no player in the game designated as their protector do not get a new protector. In this state, they'll be impossible to attack. Even Rules Lawyer has weaknesses. (704.5w)

2025-01-24 · Wizards of the Coast

Battles you control with no defense counters aren't put into their owners' graveyards. Given the intrinsic ability of Sieges (310.11b), this is unlikely to come up often. (704.5v)

2025-01-24 · Wizards of the Coast

Auras you control stay on the battlefield if they're attached to an illegal permanent or if they aren't attached to a permanent (but should be). They may not do much because there probably won't be an "enchanted [whatever]," but they'll stay on the battlefield! (704.5m) Similarly, thanks to an unlisted silver-bordered state-based action no longer applying, your creatures with augment can now survive even if not attached to a host. If this happens, its power and toughness are 0/0. (704.5m)

2025-01-24 · Wizards of the Coast

Because Rules Lawyer applies only to you and other permanents you control, tokens that leave the battlefield will continue to cease to exist. This is also true for copies of cards that might exist off the battlefield.

2025-01-24 · Wizards of the Coast

Creatures you control with toughness of 0 or less remain on the battlefield. (704.5f)

2025-01-24 · Wizards of the Coast

You can control as many legendary permanents (including planeswalkers) with the same name as you want. It's like your own personal Mirror Gallery! (704.5j)

2025-01-24 · Wizards of the Coast

You won't choose sector designations for creatures that don't already have them if a permanent with space sculptor is on the battlefield. If this comes up, it'll be a true galaxy brain moment. (704.5u)

2025-01-24 · Wizards of the Coast

Rules Lawyer's ability doesn't apply to itself. It can die for any number of reasons. If you're at 0 or less life and you lose control of Rules Lawyer, you'll immediately lose the game.

2025-01-24 · Wizards of the Coast

In Commander, you're immune to the "commander damage rule" that says you lose if a single commander deals 21 or more combat damage to you. (704.6d)

2025-01-24 · Wizards of the Coast

Your planeswalkers remain on the battlefield even if they have no loyalty counters. (704.5i)

2025-01-24 · Wizards of the Coast

You can control multiple permanents with the supertype world. So, that opens up some deck ideas, I'd imagine. (704.5k)

2025-01-24 · Wizards of the Coast

While you control Rules Lawyer, the following is true, with the exception of not affecting Rules Lawyer itself (Comprehensive Rules references as of this writing in parentheses; check out all of 704.5 and 704.6 for anything that's been added, changed, or moved since then):

2025-01-24 · Wizards of the Coast

If you somehow control a battle or creature that's attached to another permanent, that battle or creature can stay attached. If it's a creature, it can attack and block, even if another creature is carrying it. Similarly, if you control a permanent that isn't an Aura, an Equipment, or a Fortification, it can stay attached to whatever you manage to get it attached to. Strange. (704.5p)

2025-01-24 · Wizards of the Coast

Your Two-Headed Giant team can no longer lose because you have 0 or less life or fifteen or more poison counters. (704.6as and 704.6b)

2025-01-24 · Wizards of the Coast

If you try to draw from an empty library, nothing happens. (704.5b)

2025-01-24 · Wizards of the Coast

+1/+1 counters and -1/-1 counters on permanents you control no longer annihilate each other. (704.5q)

2025-01-24 · Wizards of the Coast

Creatures you control shrug off opposing creatures with deathtouch. (704.5h)

2025-01-24 · Wizards of the Coast

Planeswalkers with no loyalty counters and battles with no defense counters can still be attacked. Hopefully your opponents think this sounds fun and cool.

2025-01-24 · Wizards of the Coast

Creatures can have as many Roles you control as you want attached to them. The casting director's job has never been easier. (704.5y)

2025-01-24 · Wizards of the Coast

Any ability that says a player wins or loses the game still works.

2025-01-24 · Wizards of the Coast

Good news for Rasputin Dreamweaver fans: you can ignore abilities of permanents you control that say it can't have more than a certain number of a certain kind of counter. (704.5r)

2025-01-24 · Wizards of the Coast

You could hit up an all-you-can-eat poison counter buffet no problem. (704.5c)

2025-01-24 · Wizards of the Coast

You don't lose the game if you're at or below 0 life. (704.5a)

2025-01-24 · Wizards of the Coast

If you control a Siege and you're also its protector, you'll continue to be its protector. Good luck attacking it. (704.5x)

2025-01-24 · Wizards of the Coast

Sagas you control aren't sacrificed when they have more lore counters than chapter abilities, even if their final chapter ability isn't on the stack. Have fun stacking up lore counters! (704.5s)

2025-01-24 · Wizards of the Coast

All printings

Rules Lawyer, The List (Unfinity Foil Edition) printing
The List (Unfinity Foil Edition)
ULST · #7
Rare
Tapt's Canadian calculation. How to read these prices
Paradox TCG · Foil