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Ride the Shoopuf

Green

1 printing listed in our catalog, from newest to oldest.

Ride the Shoopuf, Final Fantasy printing
Final Fantasy FIN · No. 197 2025-06-13

Card text

{1}{G}
Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Keywords: Landfall
"Ride ze shoopuf? All aboards!"
EDHREC rank #3506 Uncommon Not on the Reserved List
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Standard ✓ Legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ✓ Legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

5 rulings · in English, source Scryfall

Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.

2025-06-06 · Wizards of the Coast

If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.

2025-06-06 · Wizards of the Coast

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

2025-07-25 · Wizards of the Coast

Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.

2025-07-25 · Wizards of the Coast

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

2025-07-25 · Wizards of the Coast

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