Skip to content
← All sets and all cards

Rhystic Cave

1 printing listed in our catalog, from newest to oldest.

Rhystic Cave, Prophecy printing
Prophecy PCY · No. 142 2000-06-05

Card text

Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
"All mages dip into the same well; some are just in more of a hurry." —Alexi, zephyr mage
EDHREC rank #20253 Uncommon Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

Each player (starting with the current player and going in turn order) gets the option to pay when this ability resolves.

2004-10-04 · Wizards of the Coast

If a player pays {1}, Rhystic Cave does not produce any mana, and is not considered to have been tapped for mana. Things which trigger of the land being tapped for mana will not trigger.

2004-10-04 · Wizards of the Coast

The card’s ability has errata so you can’t activate the ability during casting of a spell or activating of an ability. This prevents you from getting into a position where someone paying {1} could stop you from having enough mana to pay for the spell. If you want to use it pay for a spell or ability, you need to use this card before you start the casting or activating.

2004-10-04 · Wizards of the Coast

All printings