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Really Epic Punch

Green

1 printing listed in our catalog, from newest to oldest.

Really Epic Punch, Unstable printing
Unstable UST · No. 118 2017-12-08

Card text

{1}{G}
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Keywords: Fight
It smarts more than the average bear.
Common Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

3 rulings · in English, source Scryfall

The +2/+2 is permanent. It doesn’t wear off as the turn ends.

2018-01-19 · Wizards of the Coast

A combined host/augment creature will get +2/+2 because it has augment.

2018-01-19 · Wizards of the Coast

You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.

2018-01-19 · Wizards of the Coast

All printings