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Pyromancy 101

Red

1 printing listed in our catalog, from newest to oldest.

Pyromancy 101, Mystery Booster 2 printing
Mystery Booster 2 MB2 · No. 566 2024-08-02

Card text

{R}
Sorcery — Lesson
Pyromancy 101 deals 1 damage to any target. Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

11 rulings · in English, source Scryfall

Pyromancy 101 is exiled taught to the chosen creature as part of that spell’s resolution, just after its other effects. It goes directly from the stack to exile. It never goes to the graveyard.

2024-11-08 · Wizards of the Coast

The copy of Pyromancy 101 created by the granted activated ability can’t be taught after it resolves.

2024-11-08 · Wizards of the Coast

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

2024-11-08 · Wizards of the Coast

The copy of Pyromancy 101 created by the granted activated ability is created and cast from exile. You cast that copy during the resolution of the activated ability. Ignore timing restrictions based on its type.

2024-11-08 · Wizards of the Coast

You choose the creature to teach as Pyromancy 101 resolves. The teach ability doesn’t target that creature.

2024-11-08 · Wizards of the Coast

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

2024-11-08 · Wizards of the Coast

If the taught creature leaves the battlefield, Pyromancy 101 will stay exiled but won’t be taught to any other creature.

2024-11-08 · Wizards of the Coast

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

2024-11-08 · Wizards of the Coast

If you control any creatures as Pyromancy 101 resolves, you must exile it taught to one of those creatures. You can’t choose not to teach it. If you don’t control any creatures as the spell resolves, instead Pyromancy 101 is exiled but taught to nobody.

2024-11-08 · Wizards of the Coast

If Pyromancy 101 is countered or otherwise fails to resolve (probably because the target became illegal), none of its effects will happen, including teach. The card will go to its owner’s graveyard and won’t be exiled.

2024-11-08 · Wizards of the Coast

If you choose not to cast the copy or you can’t cast it (perhaps because there are no legal targets available), it will cease to exist the next time state-based actions are performed.

2024-11-08 · Wizards of the Coast

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