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Primeval Spawn

BlackGreenRedBlueWhite

2 printings listed in our catalog, from newest to oldest.

Primeval Spawn, Dominaria United Commander printing
Dominaria United Commander DMC · No. 13 2022-09-09

Card text

{5}{W}{U}{B}{R}{G}
Creature — Avatar
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
10 / 10
Keywords: Lifelink, Vigilance, Trample
EDHREC rank #10896 Rare Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

10 rulings · in English, source Scryfall

If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2022-09-09 · Wizards of the Coast

If an effect from a static ability would remove all abilities from Primeval Spawn if it were on the battlefield (such as that of Humility), then its first ability won’t cause it to be exiled. It will enter the battlefield as normal.

2022-09-09 · Wizards of the Coast

If an effect causes a card to enter the battlefield as a copy of Primeval Spawn and that permanent wasn’t cast or no mana was spent to cast it, that card will be exiled instead of entering the battlefield.

2022-09-09 · Wizards of the Coast

Primeval Spawn’s last ability checks the mana values and types of the spells on the stack, not the mana values and types of the cards in exile. Notably, this means that you may cast the back face of a modal double-faced card or either face of a split card as long as the spells you are casting together have a total mana value of 10 or less.

2022-09-09 · Wizards of the Coast

The spells are cast one after the other during the resolution of Primeval Spawn’s last ability. The one you cast last will be the first one to resolve.

2022-09-09 · Wizards of the Coast

As long as mana was paid for any cost to cast Primeval Spawn, it enters the battlefield as it resolves. It will not be exiled as it tries to enter the battlefield, even if its cost was reduced or a cost other than its normal mana cost was paid.

2022-09-09 · Wizards of the Coast

If a creature token that is a copy of Primeval Spawn would be put onto the battlefield, it’s put into exile instead and then ceases to exist. Creature tokens are never cast, even if the spell that created them was.

2022-09-09 · Wizards of the Coast

If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.

2022-09-09 · Wizards of the Coast

If Primeval Spawn is exiled by its first ability as it tries to enter the battlefield, it goes directly to the exile zone without entering the battlefield first. Since it never enters or leaves the battlefield, its last ability won’t trigger.

2022-09-09 · Wizards of the Coast

Conversely, if an effect would cause Primeval Spawn to enter the battlefield as a copy of another permanent, it will enter the battlefield as a copy of that permanent whether or not it was cast or mana was spent to cast it.

2022-09-09 · Wizards of the Coast

All printings