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Null Chamber

White

1 printing listed in our catalog, from newest to oldest.

Null Chamber, Mirage printing
Mirage MIR · No. 31 1996-10-08

Card text

{3}{W}
World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
EDHREC rank #26039 Rare Reserved List
Seen in store
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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.

2006-02-01 · Wizards of the Coast

This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

2008-10-01 · Wizards of the Coast

You choose which opponent makes the choice. Null Chamber does not target that opponent.

2013-04-15 · Wizards of the Coast

All printings